Development of Digital-Based Smart Card Learning Media to Improve the Learning Outcomes of Madrasah Ibtidaiyah Students

This study aims to develop appropriate and effective digital-based smart card learning media for class II students of Al Hidayah Sidomulyo Private Madrasah Ibtidaiyah (MIS). The background of this study is the lack of use of learning media used in learning Indonesian. Teachers only use lecture


INTRODUCTION
Education is one component in improving the quality of a nation.As time goes by, technological developments directly demand the world of education to adjust to these developments in improving the quality of education, to create quality human resources.The quality of education depends on the implementation of learning in schools, which can be seen from the success of students in participating in teaching and learning activities in the classroom.The learning process is one step in determining the success of student learning.Therefore, many efforts from teachers to improve student learning success (Ditama et all, 2015).
Current technological advances will make it easier for teachers to teach and learn in the classroom.Teachers can use learning media as a tool in the learning process in the classroom.Learning media is anything that is able to convey or distribute information effectively and efficiently in learning activities (Hidayatullah, 2021).Adam & Syastra (2015) said that learning media is everything both physical and technical in the learning process that can help teachers to facilitate the delivery of material.Meanwhile, Nababan et all ( 2023) learning media are one of the ways or tools used in the teaching and learning process.From the explanation above, it can be concluded that learning media is a tool used by teachers in the learning process to stimulate students' thoughts, feelings, and desires to make students interested in learning.
The use of learning media by teachers in the learning process will greatly assist teachers in providing learning materials so that teaching and learning activities can run well.Junaidi (2019) said that the use of learning media at the teaching orientation stage would greatly help the effectiveness of the learning process and the delivery of messages and lesson content at that time.The use of learning media that matches the material is very necessary for classroom learning.Therefore, teachers must choose learning media that are good, interesting, and suitable for the material and students, so that students can understand the material quickly and easily (Kurniati et all, 2022).With the use of learning media in the classroom it is hoped that it can help teachers in teaching and learning activities.
One of the learning media that can attract students' attention in participating in learning is smart card media.Smart cards are innovative and creative learning media, which can be used as a game tool that can make students more responsive.The steps in using smart card media so that smart card media can be used effectively and efficiently, there are several steps or even steps that must be carried out by educators and children, namely: (a) the preparation stage, the use of smart card game media can run smoothly good if done well if planned preparations are made before utilizing the media, (b) the implementation stage, after the preparation stage is carried out is utilizing the smart card game media with appropriate and varied steps, Based on the results of observations and interviews that have been conducted by the author with class II teacher MIS Al Hidayah Sidomulyo.
These students have low learning outcomes because the teacher only uses lecture methods and learning media that are less supportive.Due to the limited knowledge of teachers in making learning media interesting for students.This goes along with (Bahyyah, 2018) stating that students feel bored learning with the learning methods used by teachers in the classroom, including teachers with lecture, discussion, and exercise methods.So that what is explained by the teacher, students cannot understand it.So that students become lazy to follow the lesson.Likewise (Lestari & Parmiti, 2020) learning that takes place with the lecture method, is less memorable in the minds of students.Students learn by memorizing written material, but a few days later they forget the material they have learned.According to students, learning using the lecture method does not support students' ability to remember, so the learning outcomes obtained are still low.Digital-based smart card learning media is a solution for improving student learning outcomes, especially for class II at MIS Al Hidayah Sidomulyo.This can be seen from previous research on the development of existing smart card learning media, indicating that smart card media in international trade material is stated to be very suitable for use as learning media (Bahyyah, 2018).The advantages of smart card media include: (a) can improve student learning outcomes, student responses to smart card media are good, (b) practice questions and answers contained in smart cards can be related to learning and everyday life, (c) with the use of student smart cards can solve the problem by themselves.
Previous research conducted by (Muhibbi et al., 2017)said that student learning outcomes have increased and positive student responses.Ainun & Raharjo (2021) said that with smart cards, student learning outcomes increased, and the response of each student was very good (Kinasih et al., 2017) said that physics smart cards can improve science process skills.(Prasiska et al., 2020) said that smart cards have a significant influence on student learning interest.Rosinah (2020) says that the problem based instruction (PBI) model with smart card media, the conclusion of this study, can improve teacher skills, student activities, add student learning outcomes.
Tomi et al (2020) said that the learning media developed were feasible to use.Asmarawati (2015) said that the development of character-based science teaching materials for class IV with smart card media is able to increase student activity and student achievement.Emawati & Haka (2022) said that the results of the validation carried out by media experts were 95%, material experts were 98%, and language experts were 94%, which meant that the product was valid and the results of the effectiveness test of using biology smart card media on students obtained a value of 88 % with very good category.Purwaningtyas & Mardati (2020) said that students respond that learning using smart card media is fun and can learn while playing and the material studied is easy to understand.Syuryani (2019)

Design
At this stage, the researcher has designed the learning media that will be developed.At this stage, the researcher will design digital-based smart card media.Researchers make smart cards by entering material, practicing questions, and answering questions.This aims to make it easier for students to understand the material to be explained, and make it easier for students to complete the exercises given by the teacher.
Researchers have also prepared a questionnaire.Validation questionnaire for 3 experts, namely material experts, language experts, and media experts.These three experts will later validate the product to be developed.This student response questionnaire will contain questions about the use of the product being developed which will demonstrate the quality of digital-based smart card learning media.

Development
At this stage, the development of digital-based smart card learning media has been completed and brought to three validators, namely: linguists, media experts, and material experts for validation.If the product developed has been validated and there are some suggestions and input, the researcher will revise it according to the suggestions and input that have been given by the experts.As for suggestions and input from the validator, namely improving writing and punctuation, inserting pictures, and choosing bright colors so that students are more interested in using digital-based smart card learning media.
After the researcher has finished revising, then the researcher will meet again with the experts.After the revision is corrected and in accordance with the suggestions and input of the researcher, the product developed has been validated and is suitable for use.

Application
At this stage, the product developed, namely digital-based smart card learning media, was tested in the classroom.Digital-based smart card learning media will be provided to school principals, teachers, and students to be used as learning media.The implementation phase will be carried out on September 5, 2022.Rating Scores from Material Expert Validators can be seen in Table 3.  Table 5 shows that the percentage of scores obtained from the assessment of the material expert validator on the color sharpness subcomponent was 91.55, the neatness of the typesetting sub-component was 84.90, and the suitability of digital-based smart card design sub-component was 90.00.Of the three sub-components and the overall average score, it is a very valid category.Suggestions and improvements from the validator have been improved and are suitable for use.So that the product developed, namely digital-based smart card learning media, is very feasible to be tested in the field.This is in line with Lestari (2018) saying that the validation of media experts in stage 2 has an aspect of validator 1's assessment with an average value of 4.5 with the "very good" criterion.Peni & Sunarti (2016) said that the assessment of media experts obtained an average score of 3.75 which was included in the good category.The results of student responses to the product developed, namely digital-based smart card learning media, can be seen in the table 12.In the small group trial, the percentage increase in family planning after using the product was 27.78%, with an N-Gain score of 0.58 or in the moderate improvement category.Table 7.The percentage of students' classical completeness as many as 5 out of 6 students have complete learning criteria.In the large group trial, the average increase in birth control after using the product was 34.57%, with an N-Gain score of 0.63 or a moderate improvement category.Table 8 shows the classical completeness of students as much as 8 out of 9 students have complete learning criteria.In the first stage of the field trial, the percentage increase in family planning after using the product was 33.55%, with an N-Gain score of 0.63, or, categorized as a high increase.Table 9 shows the students' classical completeness as many as 28 out of 36 students have complete learning criteria.In the second stage of the field trial, the average percentage increase in family planning after using the product was 35.34%, with an N-Gain score of 0.72, or categorized as a high increase.Table 10 shows the students' classical completeness as many as 26 out of 28 students have complete learning criteria.Thus, it is proven that the use of digital-based smart card learning media is very effective for class II students of MIS Al Hidayah Sidomulyo.

CONFESSION
said that using the problem-based instruction learning model with card media in the science learning process with Energy material can increase student learning activities.With the explanation above, research will be carried out entitled "Development of Digital Based Smart Card Learning Media to Improve Student Learning Outcomes in Madrasah Ibtidaiyah.The results of the development of Digital-Based Smart Card learning media are expected to be used as alternative learning media that are feasible and effective for teachers to use in the learning process so that they can improve student learning outcomes for class II Private MIS Al Hidayah Sidomulyo.METHODS This research is research and development (Research and Development).The Research and Development (R&D) research method is a research method used to produce certain products and test the effectiveness of these methods (Hanafi, 2017).The development model in this study is the ADDIE model.(Sholeh, 2019) states that the ADDIE model is an abbreviation that refers to the main processes of the procedural system development process, namely: Analysis, Design, Development, Implementation, and Evaluation.This research was conducted at MIS Al Hidayah Sidomulyo.This research was conducted from January to March of the 2021/2022 school year.The subjects in this study were: (1) three expert validators which included Indonesian language experts; digital-based smart card media experts; and material experts; (2) class II teachers of MIS AL Hidayah Sidomulyo and (3) class II students of MIS Al Hidayah Sidomulyo, totaling 25 people.Data collection techniques in this study used non-test techniques, namely observation, questionnaires, add interviews.The data analysis techniques used in this study are: (1) analysis of digital-based smart card learning media; (2) analysis of the effectiveness of digital-based smart card learning media.Validation criteria can be seen in table 1.

Table 1 .
Answer Criteria for Validation Instrument ItemsAnalysisAnalysis was carried out to analyze the initial conditions of the curriculum, teachers, and students.Based on the results of observations that have been made, it is known that students are not interested in participating in class learning, students feel bored listening to the teacher delivering material, students are not active in class, students are unable to answer questions given by the teacher, student learning outcomes are low.Based on the results of observations that have been made, researchers are interested in developing digital-based smart card learning media.This pinter card media was developed so that students are interested in participating in learning, and student learning outcomes can increase from before.
(Kesumawati et al, 2022)The formula used to calculate the percentage of digital based smart card learning media validation sheets is: n : states the number of questionnaire itemsRESULTS AND DISCUSSIONThe development of digital-based smart card learning media for MIS Al Hidayah Sidomulyo, has gone through several stages, including:

Table 3 .
Rating Scores from Material Expert Validators

Table 3
media, is very feasible to be tested in the field.This is in line with Emawati

Table 5 .
Teaching Validator Rating Value Material Design Expert

Table 6 .
Individual Trial Data

Table 7 .
Small Group Trial Data

Table 8 .
Large Group Trial Data

Table 9 .
First Phase Field Trial Data

Table 11 .
Learning Indicator Achievement Data

Table 12 .
Data on Student Responses to Digital-Based Smart Card Learning Media Products namely digital-based smart card learning media, proved to be very valid and very suitable for use by second-grade students.This is based on the percentage of several validators, namely: 87.79% material expert validator, 85.71% linguist validator, and 76.72% media expert validator.Of the three validators, the expert validation score was 83.41% or categorized as very valid.(2)digital-based smart card learning media is very effective for use in class 2 MIS Al Hidayah Sidomulyo, because four indicators of the effectiveness of digital-based smart card learning media in the learning process are: student mastery learning, classical learning mastery, achievement of learning indicators, and student responses.Table 6 the percentage of students' classical completeness is 100% or three students who have completed all studies.